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MOVEMENT

M  MOVETYPE J

MOVETYPE has following attributes:

WALK Well ... 
SWIM Move fast through shallow and deep water
CLIMB Ignore height differences
FLOAT Can stop on and move over nearly any terrain
FLY Ignore height differences and blocking enemys/neutrals
 VANISH  Ignore blocking enemys/neutrals
 TELEPORT  Ignore blocking enemys/neutrals/walls/obstacles 


The normal values for a human char are:
WALK SWIM CLIMB FLOAT FLY VANISH TELEPORT
2 0 0 0 0 0 0

This means that this char can't do anything else then walk.
When a value is greater than 0 the char can move that way. Having a higher value than 1 in a category has no effect.

Example 1:
WALK SWIM CLIMB FLOAT FLY VANISH TELEPORT
2 0 1 -1 -1 0 0

This char can walk and climb. The negatie values don't have any effect.


TERRAIN TYPES
Grass
HighGrass
Sand
Wood
Mud
Stone
StonyGround
Ice
Snow
Swamp
Shallow Water
Deep Water
Lava

MOVECOST TABLE

   Grass HighGrass Sand Wood Mud Stone StoneyGround Ice Snow Swamp Shallow Water Deep Water Lava
WALK 1 2 2 1 2 1 2 3 2 3 2 4 -
SWIM 4 4 4 4 3 4 4 4 4 2 1 1 -
CLIMB 2 2 2 2 2 2 1 2 2 3 2 4 -
FLOAT  2  3 1  1 1  1 1 3  4 2 2 2 2
FLY 1 1 1 1 1 1 1 1 1 1 1 1 1
 VANISH  1 2 2 1 2 1 2 3 2 3 2 4
 TELEPORT  2 2 2 2 2 2 2 2 2 2 2 2  2
Note: The minimum Movecost per Field is 1. Swim,Float,Vanish stack up on walk. Fly reduces movecosts to a minimum

When you have have more than one way to move like in Example1(walk and climb) then the lower value in the MOVECOST table of them is selected.

Example 2:

WALK SWIM CLIMB FLOAT FLY VANISH TELEPORT
2 0 -5 2 -1 0 0

   Grass HighGrass Sand Wood Mud Stone StoneyGround Ice Snow Swamp Shallow Water Deep Water Lava
WALK 1 2 2 1 2 1 2 3 2 3 2 4 -
SWIM 4 4 4 4 3 4 4 4 4 2 1 1 -
CLIMB 2 2 2 2 2 2 1 2 2 3 2 4 -
FLOAT  2 4 1  1 1  1 1 3  4 2 2 2 2
FLY 1 1 1 1 1 1 1 1 1 1 1 1 1
 VANISH  1 2 2 1 2 1 2 3 2 3 2 4
 TELEPORT  2 2 2 2 2 2 2 2 2 2 2 2  2

A char that can walk and float (like the above) and MOVESTAT(M) = 5:
2 3 4 5    
1 2 3 4 5  
  1 2 3 4  
1 2 3 4 5  
2 3 4 5    
           
Note: The numbers show how much movepoints the move to that field costs.

A char that can only walk:
2 3 5      
1 3 5      
  2 4      
1 3 5      
2 3 5      
           

The JUMPSTAT(J) is come in when we move in 3D space (Walk only, M=3,J=2):
Example 3:
1 1 1 2 1 1 1
1 2 2 2 1 2 3
1 2 4 2 1 2 3
1 2 5 0 1 2 3
  1 2 2 2 1 2 3
1 2 6 2 1 2 3
1 1 1 5 1 1
Note: The numbers here show the height of each field and the colours represent movepoint cost yellow = 1, orange = 2, red =3

The JUMPSTAT(J) is the maximum zrange a char can jump from one field to another.



Example 4:
(Walk only, M=4,J=4)

1 1 1 1 1 1 1 1 1  
1 1 1 1 2 1 1 1 1  
1 1 2 2 2 1 2 3 1  
1 1 2 7 3 1 2 3 1  
1 1 0 0 0 4 2 3 1  
1 1 0 7 0 1 2 3 1  
1 1 0 0 0 1 2 3 1   
1 1 1 0 0 1 1 1  
1 1 1 1 1 1 1 1 1  
                   
Note: yellow = 1, orange = 2, red =3, lila = 4

2 7 3 1
0 0 0 4
0 7 0 1
0 0 0 1

A character can jump over J/2 - 1 fields. But only on fields with the same height or below.
This is the only way for that char to get on that 7.

BATTLE TACTICS