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ELEMENTS

NONE
FIRE
WATER
EARTH
WIND
HOLY
DEMON
UNDEAD


ELEMENTAL ADVANTAGE TABLE

AT / DE NONE FIRE WATER EARTH WIND HOLY DEMONIC UNDEAD
NONE neutral neutral neutral neutral neutral neutral neutral special*
FIRE neutral neutral weak neutral strong neutral weak neutral
WATER neutral strong neutral weak neutral neutral weak neutral
EARTH neutral neutral strong neutral weak neutral weak neutral
WIND neutral weak neutral strong neutral neutral weak neutral
HOLY neutral neutral neutral neutral neutral neutral strong strong
DEMONIC neutral strong strong strong strong weak neutral neutral
UNDEAD neutral neutral neutral neutral neutral weak neutral neutral

     * attacks with none inflict very few damage on undead


EMECHANIC

Examples:
Inherent Element
 
STRENGTHEN 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0
MODIFIER 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0
BLOCK 0 0 0 0 0 0 0 0

Inherent Element
 
STRENGTHEN 1.0 1.2 0.8 1.0 1.0 1.0 1.0 1.0
MODIFIER 1.0 1.0 1.2 1.0 0.8 1.0 1.0 1.0
BLOCK 0 0 0 0 0 0 0 0

Strengthen
Strenghten elemental based attacks
1.0 is neutral

e.g. a Fire Amulet gives strengthen fire +1.0 (+1.0S) and with it equiped all
fire based attack will do double damage.


Modifier
 1.0 = nothing          // damage taken isn't modified
 1.5 = weak_element     // 150% damage taken from this element
 0.5 = half_element     // 50% damage taken from this element
 0.0 = imune_element    // immune against this element
-1.0 = absorb_element   // damage taken from this Element is absorbed


Block
Chance (%) to block the complete damage
 

BATTLE TACTICS