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BATTLEMODE | BASICS INTERFACE TIME MOVEMENT MAP | AREA BASICS ADVANCED MELEE GEN

BATTLEMODE MAP SPECIFICATION

SIZE:
X
Y                    
                   
                   
                   
                   
                   
                   
                   
                   
                   
X, Y determine the size of the map.

ENEMIES:
X
Y                    
                   
                   
                   
                   
                   
                   
                   
                   
                   
Determine which ememy stands on which field.

CHARACTERS WHICH MUST TAKE PART:
Numbers of the chars which identify the special chars (mainchar and other storyreleated chars).

LINEUPFIELDS:
X
Y                    
                   
                   
                   
                   
                   
                   
                   
                   
                   
Are the Fields, on which the player puts up his chars at the beginning of a battle.

WINNING AND LOSING CONDITION
• Kill all enemies
• Kill enemy leader
• Protect NPC(s)
• Survive x CTs
• Destroy Item

DIALOGS:
In battlemode chat, short conversation between the chars and the enemy.

in_bm_dialog(char identifiier, "text", onEvent);
in_bm_dialog(char identifiier, "text", onRound);

MAPFIELDS:
 
TERRAINTYPE
TEXTURE

HEIGHT
HEIGHTTEXTURE

FIGURE

FIELDEFFECT




BATTLE TACTICS