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FIGURES | CHARACTERS SPECIAL ELEMENTS XPC  JOBS STATS ADVANCEMENT  SKILLS ACTIVE PASSIVE REACTION COMBI  ITEMS STATS TYPES AWT  EFFECTS IMMEDIATE REMAIN
WORLDMAP| BASICS INTERFACE | STORY FACTIONS CHARACTERS LOCATIONS
BATTLEMODE | BASICS INTERFACE TIME MOVEMENT MAP | AREA BASICS ADVANCED MELEE GEN

BATTLEMODE INTERFACE

There are the following commands available in battlemode:
MOVE
ATTACK
SKILL
STATS
END

MOVE
1. First check which movement_types the character has.
2. Calculate the Movement Range and on wich fields the char can stop and walk over
3. Paint the Map and show button cancel
4. Wait for Click on painted map fields or cancel
5. Demonstrate the selected square by moving the char in transparent to it
6. Ask for ok and cancel
7. Check for reaktion skills
8. Move the char.

ATTACK
1. Check the Range and Area of the weapon.
2. Paint the map and show cancel
3. Wait for Click on painted map fields or cancel
4. Check from which element the attack will be.
5. Check which (instant) effects the attack will have.
6. Check passive skills.
7. Check which effects are active on the char
8. ...
12. Make Melee

SKILLS
A list of skills must be generated from the job,special,equipment.
When the char has spells/skills from different chategories, then there should be a sub-menu here like:
FIGHT
MAGIC
GENERAL

Of course this must be generated as well. The skillsystem in BT is somewhat complicated and will finalized later

STATS
Shows the stats/equipment/skills/... of the char

END
1. Check which actions the player has chosen and calculates the loss of TPs.
Note: A player can only chose MOVE && (ATTACK || SKILL) per turn.
2. Check for active effects on the char.
3. End turn


BATTLE TACTICS